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torginus 9 hours ago [-]
If somebody writes something in Rust but doesn't announce the fact, what happens? This is an open question as so far we have no examples of that happening.
vunderba 8 hours ago [-]
Rust is the crossfit of programming languages. Everybody around you needs to know at all times.
On a serious note, nice job OP. This game kind of feels like an ASCII version of Terraria. Might I recommend extended ASCII or unicode for the player though? Right now they look a bit like a lollipop.
sudo_cowsay 4 hours ago [-]
Kind of hard to see the player's motion
xylophile 4 hours ago [-]
If somebody announces that their project is written in Rust but nobody complains, what happens?
Writing any non-trivial video game with Rust is (arguably) interesting in itself since developer velocity in gamedev is generally considered paramount, and Rust has a reputation (rightly or wrongly) for hindering velocity.
So yes, the fact that this is written in Rust is actually relevant and valuable. As opposed to your hollow snark.
Now, OP: tell us more about how that's played out for you.
zeroq 4 hours ago [-]
One does not simply write an app in Rust in silence.
It is customary to announce the fact so that the astrologers can proclaim that the population of recruiters on linkedin has increased.
cjkaminski 7 hours ago [-]
Based on the evidence presented by the Hacker News front page, the hype is boundless. Rust is the ur-language that we never realized until... idk, three years ago?
zeroq 4 hours ago [-]
It's a PR ploy. It sounds better than X done in C, mainly because the X has been done countless times in C by now, while "Hello World, but in Rust" still felt sexy three years ago.
7 hours ago [-]
westmeal 9 hours ago [-]
You really don't want to know. The results could be disastrous.
How do you build a procedurally generated survival game in a terminal without a graphics engine?
absynth 1 hours ago [-]
good stuff. keep going.
any way to link instances together? I'm interested in something like this to import/export resources etc.
p0w3n3d 8 hours ago [-]
Wow finding the nether fortress will sure take time in 2d world and will render it unskippable
sudo_cowsay 4 hours ago [-]
That is kinda true, I wonder how the end will be like... 2D dragon!
apitman 10 hours ago [-]
Nice. Is this terminal-first or terminal-only?
sebosch 8 hours ago [-]
good point, it is terminal only
Gigachad 6 hours ago [-]
Seems like it would be possible to create a cool demo where you can play the game over ssh rather than having to compile locally.
verdverm 3 hours ago [-]
Tangential to this cool project, Hytale has an amazing modder experience and toolset built into the game. Everything is JSON driven, with hot reload, so we can build tooling in any language (without needing to name said language, lol to that thread here, ahem, I'm using CUE, ahem). They have flags to dump the JSONschema for everything, including mods, as well.
More related, Worldgen v2 is pretty amazing compared to Minecraft. What is the basis for the Worldgen in this project? Not too different from a 3d voxel game? I'm pretty new to it and have a general curiosity still.
On a serious note, nice job OP. This game kind of feels like an ASCII version of Terraria. Might I recommend extended ASCII or unicode for the player though? Right now they look a bit like a lollipop.
Writing any non-trivial video game with Rust is (arguably) interesting in itself since developer velocity in gamedev is generally considered paramount, and Rust has a reputation (rightly or wrongly) for hindering velocity.
So yes, the fact that this is written in Rust is actually relevant and valuable. As opposed to your hollow snark.
Now, OP: tell us more about how that's played out for you.
It is customary to announce the fact so that the astrologers can proclaim that the population of recruiters on linkedin has increased.
any way to link instances together? I'm interested in something like this to import/export resources etc.
More related, Worldgen v2 is pretty amazing compared to Minecraft. What is the basis for the Worldgen in this project? Not too different from a 3d voxel game? I'm pretty new to it and have a general curiosity still.
https://hytalemodding.dev